BHCI Ubiquitous Gaming Interaction Design Workshop Programme

Tuesday, July 12 2016, Bournemouth University, UK

08:30 – 09:00 Registrations (K103)
09:00 – 09:10 Welcome ,  Prof  Wen Tang (Bournemouth University)  (KG03)
09:10 – 10:30 Key note  (KG03)

 New Real-time Graphics Paradigm, Efficient rendering using Vulkan, and Cross-platform cross-API development using the PowerVR SDK

Mathieu Einig, Andrew Girdler, Imagination Technology Ltd, London

10:30 – 11:00 Tea and Coffee break (K103)

Technical Demonstrations

Paper session 1  (KG03)  Chair  Dr Christos Gatzidis
11:00 – 11:45 Code Lab –  A Game That Teaches High Level Programming Languages

Robert White, Feng Tian, Peter Smith, Bournemouth University

11:45 – 12:30 MathRun: An Adaptive  Mental Arithmetic Game Using A Quantitative Performance Model

Long Chen, Wen Tang, Bournemouth University

12:30 -14:00 Lunch

Paper session 2 (KG03)   Chair Dr Tian Feng
14:00 – 14:45 Scale Model Games: An Introduction to A new Type of Game Play

Alain Simons, Karsten Pedersen, Hassan Abdulaziz, Davide Melacca, Bournemouth University

14:45 – 15:30 A Novel Audio Based Approach to Game Control to Encourage Musical Instrument Practice

Jon Cobb, Bournemouth University